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Old 21-10-2005, 05:40 PM   #41
Larren
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Quote:
Originally Posted by Omnistegan
Its true, there really is doubt about that... but if what the article says is to be implimented is the only thing to be implimented, I'll be very frustrated.. Lots more stuff should (and Ik'm betting will) be added, I'm counting on bliz catering to those of us trying to lvl up instead of handing everything to the 60's/70's but none the less, thanks very much for the translation.
Why people don't read all the article and all the post.
These are only the first announced to be introduced in the expansion, there will be much more things in it, but they are gonna announce time not all together, just wait.
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Old 21-10-2005, 07:01 PM   #42
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(Your Average WoW Player has recovered from his loss of Sanity. He can now post constructively on all topics for the time being)

Reading it now, it just falls apart entirely...

It seems so...hollow, empty. Even at this point it seems hollow, you'd think we'd have a little more. A cross realm BG would be so hard to do.

No classes is almost as bad as not adding new units in an X-Pack.

The lore behind the Blood Elves going to Horde, Naga going Neutral and Dranei going Alliance seems so un-Blizzy. All of there lore has made sense so far:

The Orcs and Humans, though they have generations of hate, banded (tho' reluctantly) togather to take down a common foe. Which they did.

That has happened in history a lot of times. Two sides that don't like each other banding togather to take down a common foe. It seems weird, but it makes sense.

The Dranei, Naga, Illidan, and Blood Elves all joined togather because of a common purpose, to eliminate Demonic corruption, find a cure to their addiction for magic, and for common survival, to break that up and pit them against each other, just doesn't seem right it's Un-Blizzard like. Sure Illidan got his ass handed to him by Arthas, but the Naga and the Blood Elves aren't ready to give that up right now because they know the Burning Legion will come after them once they are done with Illidan, because they HELPED Illidan. An Usurper to the Crown will not only kill the King, but his family and closest men too, as to prevent them from seeking vengance. If the Burning Legion kills Illidan, and the BE and Naga have seperated and the Legion didn't take out them, they will feel at loss, and seek revenge, so the Legion will polish them off too.

Stormwind and Ironforge kept their alliegence to Lorderan because of the help that they got from them. They can't turn aside from that. The Elves did, and look what happened? What if they didn't throw the alliance away? Maybe they would of stood a better chance because of the Lorderan soldiers still stationed in Quel'Thalas.

Illidan's group helped the Draenei. If you are a Draenei, could you bring yourself to kill a Blood Elf? Probably not. (assuming they go Alliance).

So, it seems more and more unlikely. Let's just wait and see what happens. I don't know, maybe it is true. We don't know. We'll know what is true and what is not in a week after Blizzcon.
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Old 21-10-2005, 07:21 PM   #43
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Ok I saw the photographs of the preview in the magazine with all its images and although I can't translate the text myself I'd bet a month loan that it's no fake ;)
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Old 21-10-2005, 07:37 PM   #44
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Another "verified" expansion news...???

My apologies if this has been already posted.

I read from the inquirer website about expansion info. Supposedly verified by "Blizzard Insider"...

I can't wait til Blizzard releases real info... :ash:

Inquirer Article.
http://theinquirer.org/?article=27137

Joystiq Article (who verified the post from supposed Blizzard insider)
http://www.joystiq.com/entry/1234000690064330/

And finally, the link and copy of the Expansion info Post.
http://www.wowguru.com/forums/showthread.php?p=55141

World of Warcraft Expansion - The Burning Crusade
Currently, because it is only ten or so days from the revealing of the expansion content at Blizzcon, I have decided to release what is PLANNED to be in the expansion. Enjoy. If you do not believe any of this, wait until October 29th and see most of this actually proven.

World of Warcraft - THE BURNING CRUSADE

The "Burning Crusade"

Illidan has gone insane, and already the alliance between the Draenei, Naga, and Blood Elves has began to crumble. The Naga once again wish to return to the sea, and the Blood Elves' hunger for demonic energies increases day by day... Illidan was tortured by Kil'jaeden after he failed to defeat Arthas - but finally, Kil'jaeden saw another task for Illidan. One that, if he failed, he would be sent into the twisted nether to be consumed by demons... Kil'jaeden then told him everything that had happened since his defeat.

As unexpected as it was, Illidan returned to his three allies and told them of this new plan to destroy not only the Scourge, but all other enemies that would ever oppose them.

Kael'thas and his Blood Elves were to go to the Forsaken for aid. Though they were undead, Illidan explained that their leader was a High Elf - Lady Sylvanas Windrunner, General of Quel'Thalas... or, used to be, anyways. Kael'thas saw this as a great advantage, as he had personally known her in the past. Though their hatred of the Trolls and Orcs was strong, Illidan told them of the new plague they were creating - to kill not only the Alliance, but the Horde as well.

Illidan told the Draenei of the pact with the Alliance they would have to make. He told them that this Alliance would aid in the slaying of the remaining orcs, the Draenei's most hated enemy. Reluctantly, Akama, leader of the Draenei, agreed to this, though only because they were in debt to Illidan for saving them from being destroyed by orcs years ago.

The Naga were to go into the sea of Azeroth, and cripple the Scourge of Northerend by sneaking in, killing groups of Scourge, and fleeing back to the sea before the Scourge's main forces could catch them. Eager to return to the oceans of Azeroth, Lady Vashj and the Naga agreed to this almost immediately.

Blood Elves have made an alliance with the horde by becoming Allies of Sylvanas. The Blood Elves also have claimed to the orcs to want to be rid of the demonic powers corrupting them, and that they wanted to be redeemed of the dark powers they once tried to harness. The orcs, though slowly and unsure, finally accepted the Blood Elves. In turn, the Tauren and Trolls also followed the example of the Undead and the Orcs, and accepted the Blood Elves as part of the new Horde.

Akama went to the Night Elves to plead. They told them of the demonic orcs that had forced them from their homeland, Draenor, and that they wish for an alliance against the Horde. The Alliance, though suspicious of the Draenei true intentions, has accepted the Draenei plead for an alliance.

Soon after Kael, leader of the Blood Elves, Lady Vashj, leader of the Naga, and Akama, leader of the Draenei, had left Outlands, Kil'Jaeden once again imprisoned Illidan within the Black Citadel and closed the Dark Portal to Azeroth... The Blood Elves, Naga and Draenei were meant to never return.

In the Royal Throne Room of Undercity, Sylvanas entered with many of her most powerful guards at her side. She had found out of the betrayal of Varmithras, and that the natherizim Balnazzar still lived. To her surprise, many undeads had already been slaughtered in the Throne Room... and Varmithras was nowhere to be found.

A dark Nightmare has enveloped the Emerald Dream, slowly corrupting it. Rumors have emerged that Archimonde has found his way into the Emerald Dream by using the powers of the World Tree before he died...

Max Level Increased

The max level players may now reach has been increased to 75, and many new max-level raid instances have been added to the game world.

New Races

Horde
Five races compromise the Horde, the brutal orcs, the shadowy undead, the spiritual tauren, the quick-witted trolls, and the reckless blood elves. Beset by enemies on all sides, these outcasts have forged a union tey hope will ensure their mutual survival.

Blood Elves
Serving Illidan to satiate their magical addiction, the blood elves have grown stronger than they ever imagined. But even now, with demonic magic in constant supply, many of the blood elves are hungering for even more magic.

Racial Traits:
Demonic Corruption - Due to their corrupted blood and their hunger for magic, the Blood Elves begin the game with +10 resistances to all types of magic. In Addition, all of their resistances to magical spells and effects, excluding Nature, are increased by 8%.

Available Classes: Warrior, Rogue, Mage, Priest, Warlock, Spellbreaker

Alliance
The Alliance consists of five races: the noble humans, the adventurous dwarves, the enigmatic night elves, the ingenious gnomes, and the mysterious draenei. Bound by a loathing for all things demonic, they fight to restore order in this war-torn world.

Draenei
Nearly wiped out by the Orcs during the early days of the Horde and then faced with the destruction of their entire world, the Draenei have become adept at survival and avoiding danger. Even knowing that the Burning Legion is the ultimate cause for their suffering, the Draenei survivors hope that their pact with the Alliance, and Illidan, will someday grant them a new homeland and, most importantly, help them in the eradication of their most hated enemy, the Orcs.

Racial Traits:
Unseen - Once every ten minutes, the Draenei may go invisible for fifteen seconds. This effect may not be cancelled, and the Draenei cannot attack or cast any spells, and they are also considered to be "in combat" for the entire time of this effect.

Available Classes: Warrior, Rogue, Hunter, Spellbreaker

New Class: Spell Breaker

Spell Breaker - Among the Blood Elves, there are those who show such an amazing aptitude for magic that they can become almost immune to it's effects and can even twist the spells of others to benefit themselves. Called Spellbreakers, they were the elite, holding mastery over all forms of magic. Now, with demonic blood flowing through their veins, these Spellbreakers and their allies among the Naga and Draenei have begun to evolve into demons themselves, with the most powerful able to manipulate the fabric of the Twisting Nether.

Spell breakers begin the game with leather armor but are able to use mail once they reach level fourty.

Examples of Specific Abilities:

Shadow Orbs: Summons several shadowy spheres to circle the caster's body. This spell will increase the player's parry/block rate, with each parry or block causing shadow damage to the attacker. Each attack blocked/parried in this fashion will cause an orb to violently explode, causing minor arcane damage to the attacker and decreasing the number of orbs surrounding the player until all orbs are gone and the effect ends. 30 second cooldown.

Demon Fangs: Fangs are often the first demonic trait evolved by Spellbreaker characters. Using this ability will cause you to attempt to bite your enemy, causing shadow damage and causing a Damage over Time debuff on the opponent, unless resisted. 3 minute cooldown.

Fel Strike: The Spellbreaker's weapon is charged with demonic energy, causing extra shadow damage every hit. Lasts five minutes.

Dark Whispers: Has a 75% chance to temporarily lower nearby enemies' attack power by 10%, lower their hit points by 5%, or lower their mana by 5%. Has a 25% chance to buff nearby enemies' attack power by 10%, hit points by 10%, or mana by 10%. Effect is random on every target. 1 Minute Cooldown.

Fel Concentration: Has a 50% chance to either slow casting time of the target by 10%, or making it 10% faster. May be used on Party Members or enemies. Lasts 5 seconds. 15 second cooldown.

Talent Trees:

Fel Protection - Centered around defensive abilities that allow the Spellbreaker a chance to survive when up against melee classes.

Fel Combat - Talents used to improve offensive spells and abilities used by the Spellbreaker.

Spellbreaking - Talents used to attempt to increase spell the spell resistances of the Spellbreaker.

Example Talents:

Spell Alignment: The caster attempts to align his body with the next spell cast upon him. Once hit by the spell, his body 'aligns' to that spell's school, making him immune to that spell school for 20 seconds. Lasts until a hostile spell is cast on the Spellbreaker. 15 minute cooldown. LEVEL 40 TALENT - Fel Protection.

Spell Reflection: For 20 seconds, all positive and negative spells used on the Spellbreaker are reflected at the caster. 15 minute cooldown. LEVEL 40 TALENT - Fel Combat.

Spell Absorbtion: For 20 seconds, all spells used on the Spellbreaker will cause normal damage, but the mana cost of the spell is added to the Spellbreaker's mana. LEVEL 40 TALENT - Spellbreaking.

Improved Demon Fangs: Damage caused by the bite of the demon fangs does 5%/10%/15% more damage and has its cooldown reduced by 15/30/60 seconds. 3 ranks. FEL COMBAT.

Melee Specialization: Chance to cause shadow damage on hit with a melee weapon is increased by 10%/20%. 2 ranks. FEL COMBAT.Improved Shadow Orbs: Damage caused by the shadow orbs is increased by 10%/20%/30%. 3 ranks. FEL PROTECTION.

Shadow Shield: Increases your chance to block with a shield by 2%/4%/6%/8%/10%. Also gives a chance to cause shadow damage equal to the amount of damage that had been blocked to the attacker by 5%/10%/15%/20%/25%. 5 ranks. FEL PROTECTION.

Fire Resistance: Increases your resistance to fire spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.

Frost Resistance: Increases your resistance to frost spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.

Shadow Resistance: Increases your resistance to shadow spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.

Arcane Resistance: Increases your resistance to arcane spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.

New Areas

Undermine:
The Goblins have finally accepted to allow the other civilized races of Azeroth onto their home of Undermine.

This is a level 60-65 zone, and is now the main hub of neutral transportation.

Quel'Thalas:
With the aid of the Horde and Argent Dawn, the Blood Elves drove some of the remaining Scourge out of Quel'thalas. The Blood Elves have started to rebuild their cities, and have unexpectedly found that some cities were untouched.

Gnomeregan:
After a long struggle, the Gnomeregan Exiles were finally able to retake their home, with the aid of both, Horde and Alliance adventurers. The Clean Zone is the new starting area for gnomes. Gnomeregan can take the player to about level 12 afterwhich they have to go to other areas.

The New Echo Islands:
Farther south of the Echo Islands was a large chain of many islands, which ended up also being named the "Echo Islands".

Nothing but beasts had lived on these islands when the trolls found them. It is the new starting area for Trolls. These islands can take the player to about level 12.

Northrend:
The Horde and Alliance are now able to reach the continent of Northerend, thanks to the aid of the Goblins of Undermine. A zeppelin will take the players to the town of Valgarde in Northerend, where they will begin many quests to oppose the Scourge. Northerend is a massive level 65-75 zone, and contains many new max-level instances.

The Emerald Dream:
The Emerald Dream is the primal heart of Azeroth. It is an echo of what the world would be like if intelligent beings had not altered its surface. The ethereal layer of the Emerald Dream shares the same space of the Physical layer one on top of the other - a parallel realm overlapping the physical world like an invisible and intangible layer. It is characterized by its green hue and verdant forests. The Emerald Dream, though, is like a perpetual time-frame of creation, back when the Titans reshaped the planet to bring order to chaos. Yet both realms share the same time. Time passes normally within the Emerald Dream as in the Physical world. The Emerald Dream is ruled by Ysera the Dragon Aspect of the Dream, empowered by Eonar the Titan to watch over the Emerald Dream realm. Lately, the Emerald Dream has been affected by the Nightmare. It is not a place. It is an effect that roams the Emerald Dream randomly affecting other dreamers and attacks them during their sleep. The nightmare twists and reshape the dreams corrupting the sleeping dream-form. Those trapped within the Nightmare are known as the Unwaking. Their physical form may die of starvation, not able to wake up as the affected can't escape the Emerald Dream. There are many magical and planar ways to reach the Emerald Dream. Sometimes, Ysera can't detect intruders that enter the Emerald Dream by means of magic plane-shifting. There are rumors that somehow Archimonde was able to affect the Emerald Dream through the World Tree. Since the World Tree was bound to the Emerald Dream, Archimonde might have found a way to infiltrate the Emerald Dream before dying. Only time will tell... The Emerald Dream is a level 70-75 zone which will have players attempt to cleanse the Emerald Dream of the Nightmare - and, if the rumors that are told are true, Archimonde will once again need to be defeated by mortals...

Transportation

All boats from neutral cities, such as Ratchet, and Booty Bay now connect to Undermine. New boats have been added to Steamwheedle Port, Menethil Harbor, and Theramore which will take anyone on it to Undermine. In addition, there is a new zeppelin which will take the player to Undermine. There is also a zeppelin on Undermine which will take the player to the shores of Northerend, to a town called Valgarde. All goblin-owned transportations now have atleast four level 62 Undermine Bruisers on them. Alliance-owned and Horde-owned transportation now force any members of the opposite faction on them into PVP, and are also now guarded by atleast four level 60 guards.

New High-End Instances

Naxxaramas Necropolis:
Within Stratholme, near the Slaughterhouse of Baron Rivendare, is the Naxxaramas Necropolis. Kel'Thuzad reigns the Undead Scourge from the Naxxramas Necropolis. This new 40-player, level sixty raid instance is equal in difficulty to Blackwing Lair, and will send the player to assault the Tower of Medivh.

The Tower of Medivh:
This tower was described by Medivh as an Hourglass. As the sand particles flow slowly through the hourglass clock, time flows in different places of the glass, allowing one to see the past - and future - of Azeroth. This is a 40-player max-level raid instance, much more difficult than Naxxaramas Necropolis.

Caverns of Time:
This is the lair of Nozdormu, one of the five great dragon aspects. Nozdormu, unlike most other dragons in the game, requires the aid of mortals. To repair damage done to the timeline, Nozdormu will send players on large raids into two 40-player, level sixty raid instances, and one 40-player max-level raid instance, the first two being equal in difficulty to Naxxaramas Necropolis, and the final being equal in difficulty to The Tower of Medivh.

Outlands:
The desolate place of Outland emits flashes of light and streams of energy. Outland is currently a way station. Many portals are still active within some of the floating asteroids, leading to other worlds. This new zone is for groups of five or more max level players. Among the creatures that inhabit Outland are Felboars, Phase spiders, Draeni, Fire Elementals, Fungal Horrors, Succubi, Nether Dragons(composed of nether energy, and not related to real dragons).

THE BLACK CITADEL:
Beneath the Black Citadel, there is a very large prison. Rumors have been created that heroes from past wars are still being held within this prison, and that even now the ruler of the Black Citadel tortures these heroes. Other rumors are that Kil'jaeden, the most powerful entity of the Burning Legion, dwells withing this Citadel, plotting the destruction of Azeroth. This is a large, 50-player raid instance.

GRIM BATOL:
Rumors have emerged that Alexstrasza and her dragonflight are keeping anyone from getting near Grim Batol. They are protecting something deep within its walls, a secret power. Some say they are protecting a powerful artifact or creature.

Some have gone as far as to speculate that Deathwing has been held captive and imprisoned within Grim Batol, though, others believe in the possibility that the creature that now holds the essence of the Sunwell might be under protection of the Red Dragonflight. Anyone who dares to venture into this max level 50-player raid instance will find themselves standing against the power of the Red Dragonflight, Alexstasza, herself. This is equal in difficulty to The Black Citadel.

THE LAIR OF MALYGOS:
Malygos lives in Northrend in a deep and complex cavern. He is known to gather relics of arcane power, keeping them locked away from mortals. Frozen Orcs, Nagas, Trolls and Wendigos are many of the victims of the horror of Malygos' power, and to display what happens to those who venture into the Lair of Malygos. This is a 50-player max level raid instance, equal in difficulty to Grim Batol.


ICECROWN MOUNTAIN:
Icecrown mountain is the most difficult instance to ever be in Azeroth, and will challenge anyone to stand against the power of not only the Lich King's armies, and his most trusted lieutenant, Anub'arak, but also the Immortal Lich King himself.

This is a 100-player max level raid instance, and will challenge the Horde and Alliance to work together to defeat the Immortal Lich King. To have the full 100 players, 50 players of max level on Horde and 50 players of max level on Alliance must work together, merging both groups of 50 into one large raid party. Upon Icecrown, Horde and Alliance may not attack eachother at any time, but are instead able to aid eachother. Leaders of the Argent Dawn have also worked together to teach the Alliance and Horde to understand both, Common and Orcish, so they may communicate as they work together to defeat the Immortal Lich King.

THE EYE OF YSERA:
Deep within the Emerald Dream is the Eye of Ysera. The Eye of Ysera is a large golden dome that randomly appears in the Emerald Dream, and the dome in which Ysera dwells. No one has ever been able to enter or penetrate the golden dome. That is, until the Nightmare came... And once again, if the rumors were true, this is where Archimonde will most likely be...

Last edited by Jalum; 21-10-2005 at 07:42 PM.. Reason: Spelling Errors
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Old 21-10-2005, 07:55 PM   #45
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**** Man, you beat me to it!

After 3 days without Internet I went online to check the german WoW site and saw the same infos. Always happy to enlighten my fellow WoW-Players I wanted to share it with you, too .......


No, really, I did!!!


... just to be beaten by a mere one-and-a-half hour!!!! %/?(&§!!!

So, what do I think of the "supposed" contend?

FU this is sooooooo cool!

But some of the sentences sound like they were copied 1-to-1 from the RPG books - especially the part about the Emerald Dream ......

Yet the prospect of the Dream being in the expansion seems to be plausible, given th 4 Green Dragons the latest patch included. Combined with the Wailing Caverns and the appearence of Malfurion this could be perfectly true, no matter how shifty this sounds. Hmmmm ........ :chinny:

But the bit about Icecrown? COME ON!! Horde and Alliance working together? Understanding the same language? I thought the Undead-Beta-Fiasco was a bad!?!

Damn! I DON'T know what to think any more!

Last edited by DoomDrake; 21-10-2005 at 08:12 PM..
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Old 21-10-2005, 08:23 PM   #46
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The above notes is very fake. I don't think they would be so specific about the Spellbreakers' spells, just like with the patch notes -- especially since the expansion isn't even in beta yet.

Doesn't even mention the flying epic mount.
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Old 21-10-2005, 08:37 PM   #47
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Regarding cross realm BGs, Blizzard has discussed this before. They said it would be possible to do, if hard, and that it was something that they hoped to do in the future. So it's certainly not something unreasonable to see in the expansion.

For the blood elves we just have to wait and see what their justifcation for it is. The game's story line is not frozen in time, and Blizzard can add developments that cause certain things to make more sense. If the blood elves were forced to stop following Illidan for some reason, the Horde would certainly be their next best bet.
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Old 21-10-2005, 09:05 PM   #48
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The above patchnotes are indeed fake. Most of it is copied from http://www.blizzplanet.com/

I already post an example in another thread.

Funny to see that the Inquirer is basing their article on fake stuff. :uhhuh:
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Old 21-10-2005, 09:19 PM   #49
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I have no good source on the "patch notes" and no tickles from people who normally talk to me when such things leak. (Had a few on the Blood Elf pictures, but I didn't believe it. :), Now I do.)
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Old 21-10-2005, 09:23 PM   #50
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the above notes are completely fake. some of it is belivable and some of it is a wishlist, but a 100 man raid instance? can someone say lag?
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Old 21-10-2005, 09:25 PM   #51
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Okay so far I would not buy the expansion if Blizzard wouldn't add anything more than that. I have never seen such a weak expansion. But things might still change.

There is one thing I want to mention or question. Why would the cross realm BGs be a part of the expansion? It is a technical thing that Blizzard has to solve with their servers architecture. If the cross faction BGs would be an expansion only thing, then people who don't buy the expansion can no longer PvP inside the BGs. So I truly hope that information had absolutely nothing to do with the expansion. You can't force people to buy an expansion for a feature they can use now but can't any longer when the expansion comes out. And they can't just make cross faction BGs and keep the old ones. Most people buy the expansion, so that would still screw some of their customers. You simply can't take away a feature in that fashion.
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Old 21-10-2005, 10:26 PM   #52
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Quote:
Originally Posted by OrC-DarkOrc
the above notes are completely fake. some of it is belivable and some of it is a wishlist, but a 100 man raid instance? can someone say lag?
Yeah. A 100 man raid instance is pretty unreal. (seeing as how the current raid limit is 40) It would also be VERY laggy. Blizzy made the game so that people with that meet the minimum specs (or exceed it a little) can have the potential to enjoy every aspect of the game pretty well.

A 100 man raid would defeat that entirely. Also, How in the hell is anyone going to organize a raid of that size, excluding guilds?

Again with the notes, the Lore doesn't fit in at all. Draenei pitting themselves against the BE? I can't see it. I can MAYBE see HE vs BE, but not TOO much so.

I'm still thinking Ogres Horde, High Elves Alliance. We'll just have to wait and see is all.
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Old 21-10-2005, 10:28 PM   #53
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Not much liking what I read.

What I really hate the most of it, is the new race suggested for Horde - and I just rolled a Horde character some month ago, my second attempt at this side. Perhaps I should just head on back to the Alliance then?

Forcing a new race onto the Horde, while having to bend the lore to fit - that was really not heading that way to begin with - only makes the Horde even less believable. Wasn't the Forsaken enough? Plus, having good looking characters stand around not so good looking ones will increase contrast and make the rest of the Horde look even uglier. Chances are they'll end up dissatisfying the current Horde players, detracting from its player base. In my oppinion they should straighten out the Orcs (currently they are slightly leaning towards the look of something from the Planet of the Apes, even though I love them and play one myself, they don't look as mighty as in the opening sequence), do something about the current races, and then carefully select and add a race more fit to that side. They should probobly do that wether or not they add Blood Elves anyway.


Like others, I was hoping for a bit more.
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Old 21-10-2005, 10:35 PM   #54
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Ok how does Blood Elves with horde fit? Sure alliance screwed them over by being racists, but the horde isnt exactly going to welcome them in just for that, there is no basis for them to join the horde, they went off with Illidan.

Ogres with Alliance this makes even less sense than Blood Elves in Horde!

Ogres have traditionally and always been with the Horde or Neutral, they came with the Horde to Azeroth, last time that i checked Dustwallow had Ogres in the Horde Base but not in the Alliance Keep. Heck when was the last time Ogres were seen running around Alliance Areas as "alliance" factioned NPC's?

Why do people say Horde get blood elves? because we rescue one in the barrens, or maybe that we have one in sun rock? pfft Blood Elves shouldnt join the horde, they have too much vengence and hatred in them to be with the horde under its new leadership.

Quote:
Originally Posted by OverKill
Blood Elves - Horde

Ogres - Alliance

lol



Putting Blood Elves with the Horde makes it practically impossible for them to make a 3rd faction. The Naga, Blood Elf, Draenei faction is outforever.

Oh, in future expansions with the Blood Elves with the Horde (if it's true) that would leave it pretty easy to put in the Naga with the Horde for some future expansion. Possibly even the Draenei if they can get over their hate and reconize that Thrall's Horde isn't demon controlled.
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Old 21-10-2005, 10:45 PM   #55
Father Jack
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the only population imbalance Blood Elves will fix is the Imbalance of idiots that alliance has. I'm happy right now with Horde being 90% idiot free, even if we have a third the population.
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Old 22-10-2005, 02:29 AM   #56
fffortune
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Wow, I didn't read post 44 before I replied. If what it says is true, while the new races still feel a bit off, it's oh so much better than the thread starting post. The Undermine, Northrend, the high level instances... they all sound really good. A bit too good perhaps? I certainly don't hope so.
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Old 22-10-2005, 02:58 AM   #57
KmoTehGod
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You know what is a good idea, i saw it on the WoW forums, the Blood Elves being a nuetral race, being able to choose a side, alliance or horde, now i came up with this part myself based on lore, the blood elves that go with alliance embrace better ways and try to free themselves of their thirst for magic, and the ones that go to horde dont basically, they could do this through a quest series where they have to choose a path and it ends in them choosing alliance or horde to play on.
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Old 22-10-2005, 03:29 AM   #58
pallish
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ICECROWN MOUNTAIN:
Icecrown mountain is the most difficult instance to ever be in Azeroth, and will challenge anyone to stand against the power of not only the Lich King's armies, and his most trusted lieutenant, Anub'arak, but also the Immortal Lich King himself.

This is a 100-player max level raid instance, and will challenge the Horde and Alliance to work together to defeat the Immortal Lich King. To have the full 100 players, 50 players of max level on Horde and 50 players of max level on Alliance must work together, merging both groups of 50 into one large raid party. Upon Icecrown, Horde and Alliance may not attack eachother at any time, but are instead able to aid eachother. Leaders of the Argent Dawn have also worked together to teach the Alliance and Horde to understand both, Common and Orcish, so they may communicate as they work together to defeat the Immortal Lich King.




Although it's fake... This is the only thing i TRULY long after...

Alliance & Horde working together to bring down the great foes of the Universe... again...


*drewls*

:happy14:
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Old 22-10-2005, 03:43 AM   #59
Loriin
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Hi everyone, first post! Hurray.

Thanks for the awesome info Larren..but now I officially hate you, since Im not going to be able to make an alt until I can make a blood elf :) (J/k) I wish Id known this sooner so I could have made my 'lock a BE too, ah well, Ill just have to sit on the edge of my seat for 6 months.

One little note to people who are complaining that the expansion is lacking. I don't know whether you guys are long time MMORPGers, or if you've come to WoW through Blizzards other games (WC3 and D2)..If you have, what's mentioned for the expansion is pretty much standard fair. In fact, a lot of first expansions dont even get a new race. The problem is that the game is still young (relatively speaking) and they have the balance problems that need to be addressed. Since racials are more eye-candy than anything, its not too much trouble to add them in early. They'll probably introduce new spell/skill lines for the classes from 60-70 (Im hoping for a Morph Dreadlord spell for my lock :P)

Im sure in future expansions (And I bet there will be many..EQ is on ..9 now I think, and that never had the amount of people WoW has) there'll be new classes.
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Old 22-10-2005, 06:14 AM   #60
Antimonious
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I am actually kinda surprised that people are expecting new classes. I would assume the lack of new classes is mainly because Blizzard is busy working on Hero classes, something far more important then another class IMO. I mean let's be honest, what other classes can they put in that would really make it unique without stepping on another classes's toes? I mean even today I would say some classes are barely able to find their niche in raid groups as it is. I am not saying there never will be or that Blizzard should never add in another class, but it wouldn't really bother me too much if they never do. One of the things that pleased me the most about this preview was Rob Pardo saying that the Hero classes were one of the most important aspects of WoW and they are really taking their time developing them, so that gives me high hopes for the hero class when they are finally implemented. To me, the development of exisiting characters past 60 and into hero classes is far more important for the continue life of this game then just another watered-down class to make an alt with.

Last edited by Antimonious; 22-10-2005 at 06:46 AM..
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